![]() VRayVFB – When enabled, the render element appears in the V-Ray Frame Buffer.ĭeep output – Specifies whether to include this render element in deep images. This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window: More than one VRayObjectID pass can be generated for a single rendering if desired for example, if you wish to have both solid-shaded color and integer-based render elements for maximum flexibility during compositing. The Integer (no AA) method, which assigns an Object ID to each pixel in the render element, does not support antialiasing as each pixel either has an integer assigned to it, or it does not. The Color (with AA) method supports antialiasing at the edges of objects. This render element either shows each object (by Object ID) in a solid unshaded color, or stores the Object IDs as integer values within the EXR format or V-Ray Image Format file. The Object ID Render Element creates selection masks based on Object ID. Two or more objects in the scene can share the same Object ID. In 3ds Max, each object can be assigned an Object ID in the Object Properties dialog's G-Buffer section. This value is also sometimes called the G-Buffer value. The Object ID Render Element isolates individual objects with colors or integer values for compositing purposes. ![]()
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